Thursday, 12 June 2014

The Power of the Digital Domain: The Visual Effects of Movie Making (non-fiction) - by Anne Shier (a.k.a. "Annie")


I had developed an avid interest in film and movie making several years ago through watching many movies and becoming curious about the process by which they were made.  It all started because I wanted to know where the film or movie that I was watching was actually shot as opposed where I thought it had been shot.  I was more than surprised to find out that what I thought I was seeing and what I was actually seeing were usually two different things.  That idea expanded with the use of visual effects that are now so often a part of modern film and movie making.  In my opinion, the best movies are the ones in which it is extremely difficult to tell where the “live action” ends and where the visual effects begin.  It takes a truly talented and dedicated film director and crew to both generate and integrate these visual effects together with the live action to make the movie both realistic and entertaining.  Still, the best movies for me are those that have the best music and don’t overdo the use of visual effects.

Visual effects (commonly shortened to Visual F/X or VFX) are the various processes by which imagery is created and/or manipulated outside the context of a live action shoot. Visual effects involve the integration of live-action footage and generated imagery to create environments which look realistic, but would be dangerous, costly, or simply impossible to capture on film. Visual effects using computer generated imagery has recently become accessible to the independent filmmaker with the introduction of affordable animation and compositing software.

Visual effects are often integral to a movie's story and appeal. Although most visual effects work is completed during post-production, it usually must be carefully planned and choreographed in pre-production and production. Visual effects are designed and edited in Post-Production, with the use of graphic design, modeling, animation and similar software, while special effects are made on set, such as explosions, car chases and so on. A visual effects supervisor is usually involved with the production from an early stage to work closely with production and the film's director to achieve the desired effects.
Visual effects may be divided into at least four categories:
·         Matte paintings and stills: digital or traditional paintings or photographs
·         which serve as background plates for keyed or “rotoscoped” elements.
·         Live-action effects: keying actors or models through blue screening and
·         green screening.
·         Digital animation: modelingcomputer graphics lightingtexturing,
·         rigging, animating, and rendering computer-generated 3D characters,
·         particle effects, digital sets, backgrounds.
·         Digital effects (commonly shortened to digital FX or FX) are the various processes by which imagery is created and/or manipulated with or from photographic assets. Digital effects often involve the integration of still photography and computer generated imagery (CGI) in order to create environments which look realistic, but would be dangerous, costly, or simply impossible to capture on camera. FX is usually associated with the still photography world in contrast to visual effects which is associated with motion film production.

At Seneca College of Applied Arts and Technology, a program of study called Visual Effects for Film and Television (VFT) is offered, as follows:

Program Code: VFT
Campus: Seneca@York
Duration: 2 Semesters (8 Months)
Start Dates: Fall, Winter
Start dates are subject to change
Credential Awarded: Ontario College Graduate Certificate


Program Description
In the VFT program, you’ll be introduced to the various techniques used to create visual effects for film and television. Your studies will focus on the software tools used to create visual effects and issues involved in combining these effects with live action footage. The result of your final project will be a professional portfolio which may be used to apply for employment. Software taught in this course includes The Foundry's Nuke compositing program and Autodesk's Maya 3D package. Programs are normally offered twice per year.
Admission Requirements:

Program Eligibility:
·         The Visual Effects program is ideal for students graduating from fine art, 2D/3D animation, photography, film/video, architecture, sculpture or graphic design programs.

Applicant Selection:
·         Applicants will be required to demonstrate proficient computer skills and submit a visual arts-based portfolio.  In the event of oversubscription, additional selection criteria may be used.

Desirable:
·         One or more of the following: visual arts background; classical animation; fine art; graphic design; architectural/engineering or computer graphics including experience with Windows operating systems.
·         Additional experience with Adobe Photoshop, After Effects, Premiere, or any 3D program a definite asset.

The Importance of Learning Skills:
Student success in college requires well developed learning skills (such as being able to work independently, participate in a team, be well-organized, develop good work habits, and show initiative). These skills are as important as prior academic achievement. While it is expected that applicants would have developed these skills through previous education and life experiences, Seneca offers support to assist students with further development of these important skills.

Your Career

The entertainment industry needs qualified professionals to create visual effects. Earn a graduate certificate in Visual Effects for Film and Television in just two semesters and you could be in demand as a digital effects artist, effects director or supervisor, digital compositor or lighting artist.

Diploma to Degree... and Beyond

Through transfer agreements and institution partnerships, graduates of this Seneca College program may be eligible for credit at the following post-secondary institution(s):  York University

Curriculum
·         Industry overview and production techniques.
·         Masking, keying-matte creation, motion tracking, image stabilization.
·         3D visual effects such as particle systems, motion graphics, texture    
·         mapping.
·         Digital painting & retouching.
·         2D/3D integration.
·         Color correction & film/video grain management.
·         Green screen filming techniques.
·         3D Modeling, Texturing, Rendering and Lighting.
·         3D Tracking.

Each class will consist of effects principles, hands-on demonstrations, exercises and projects. The student's final demo reel is included in this program.
Subject Name
Hrs/Wk
Intro to Maya
3
Principles of Animation
2
Motion Graphics
2
2D and 3D Compositing
4
Effects Design and Storyboarding
4
Technical Protocols
2
Film Principles and Cinematography
2

Subject Name
Hrs/Wk
Intro to Maya II
7
Motion Graphics
2
2D and 3D Compositing II
6
Effects Design Project Development
3
Special Effects and Storyboarding
2

Contact Us
For more information, please visit our website http://sca.senecac.on.ca.
For general inquiries and to arrange a tour, please call (416) 491-5050 Ext. 33850.
Email: 
aac@senecacollege.ca
Program Coordinator:
Joe Raasch
Telephone: (416) 491-5050 Ext. 33857
Email: 
Joe.Raasch@senecacollege.ca
Admissions Advisors:
Domestic Admissions Advisor:
Sharon Wong
Telephone: (416) 491-5050 Ext. 22807
Email: 
Sharon.Wong@senecacollege.ca
International Admissions Advisor:
Gina Lombardi
Telephone: (416) 491-5050 Ext. 22405
Email: 
Gina.Lombardi@senecacollege.ca
Registration & Records Advisor:
Sharina Khan
Telephone: (416) 491-5050 Ext. 33008
Email: 
Sharina.Khan@senecacollege.ca


Program Interim Chair:


Phillip Woolf
Telephone: (416) 491-5050 Ext. 33422
Email: 
Phillip.Woolf@senecacollege.ca

Program list by career - Computers

Click on the Seneca program name below to see the program`s admission requirements, description, and curriculum.
·         3D Animation
·         Animation
·         Bioinformatics
·         Computer Programmer
·         Digital Media Arts
·         Game Art and Animation
·         Independent Illustration

Notes from the Author of “My Short Stories (Book One and Book Two):
I myself went through a rigorous and very thorough course of study at Seneca College (Don Mills Campus) just before this same campus later moved to Seneca@York on the York University Campus.  I was enrolled during the early-to-mid 1990s and it was the best career decision I have ever made.  I took Computer Programming and Analysis, a 3-year advanced diploma program.  With a lot of hard work, dedication and focus, I graduated in 1996 with a 78% average (3.3 GPA), which is considered “honours”.  I have never regretted completing this program of study.  Graduating with honours was just the proverbial “icing on the cake”.  What I really wanted to do afterward was to combine this new diploma with my existing Ontario Teachers Certificate and work as a Computer Science Teacher in a public high school.
My career has moved onward and upward as a result.  Firstly, I was chosen to work for Seneca College at Don Mills Campus for one year as a graduate “Coop” student, gaining invaluable experience teaching and tutoring college students in the first and second semester of my own program.  Secondly, I then obtained a full-time job as a Computer Programmer / Analyst at RBC Financial Group (Systems &Technology department) and stayed for more than 2 years.  I left there eventually as a Technical Systems Analyst, along with some 3,000 other technical staff, permanently laid off in the late 1990s, and took a very healthy severance package with me. 
Just three weeks later, I got a job as an LTO (Long Term Occasional) teacher at Winston Churchill C.I. teaching the Turing Programming Language and Web Page Design to Grades 11 and 12.  This was the beginning of my now-12-year-long full-time teaching career.  It began officially in September 2000 at Don Mills C.I. where I stayed for 3 years teaching a variety of computer-related courses, some of which I had never thought I would be teaching.  But, since I am always ready for a challenge, I found myself teaching not only Turing, but Java (a brand new language for me) and Computer Engineering (a brand new technical course for me).
In September 2003, I was then declared surplus (a normal staffing procedure done at schools each year) and was re-assigned that fall to Albert Campbell C.I.  By this time, I was a full-time, contract teacher – a feat I had once thought was impossible for me to achieve – and I’ve been at Campbell ever since.  We are now approaching the year 2013.  Who knows what the New Year will bring?
At the time of this publication online (June 2014), I have now been a full-time teacher at Albert Campbell C.I. for 11 years (at the end of this school year).  I can truthfully and gratefully thank being a graduate of Seneca College's Computer Programming and Analysis 3-year diploma program for changing my life completely for the better.  Thank you, Seneca!

copyright 2014, Anne Shier.  All rights reserved.

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